White Paper


Eranauts is a virtual universe consisting of era-themed metaverses on the blockchain. It's a nostalgic metaverse experience that allows players to not only relive moments in history but their favorite parts about the Era in question. For example, the 1980s will be the first themed metaverse created – and in this metaverse, players will be able to live, play, and build, all within 31 sectors of 1980s nostalgia. The idea is to live the past in a fun, creative, and safe environment for all players. 





Metaverses are a broad and varied thing – however, most of them are only little worlds or spheres of a world within the blockchain space. They are not encompassing, and they do not offer the ability for users to not only play but invest in their time in the world. Ergo, they do not allow players to grow beyond what they started with (a basic avatar). Some services, like DecentralLand, do exist that help bridge that gap, but we feel that services like DecentralLand are limited – their scope is too small. While having an open playable world is terrific, players are often left confused about what can/or could be done within the game without some structure in place.   

The metaverse market is a $209.77 billion industry. The potential of growth by 2024 is just under $800 billion, which is up from a projected $500 billion in 2022 (Metaverse maybe $800 billion markets, next to tech platform 2021). In general, it is thought that the metaverse world may reach almost 3x the size of the current gaming industry – and game makers have taken note. As game developers, existing or otherwise, continue to expand 3D experiences, metaverses, and the like, the industry itself will continue to see revenue increases.  

The growth of the metaverse sector is extensive and quite impressive – companies like Netflix, Amazon, and other entertainment companies have also taken note and started working on their metaverse projects as live entertainment skews upwards. The more exposure in the space means the more players using the service; thus, the more lucrative the metaverse becomes. 

Even the most pessimistic outlook for the metaverse still has it trending upwards. Coupled with Augmented Reality/Virtual Reality (AR/VR), the metaverse has even more utility. As more projects implement AR/VR for use within the metaverse, more players are likely to come to these virtual worlds (Metaverse market size, scope, trends, opportunities, and industry demand by 2027: Report analysis 2021-2027 2022). 

While 2019 and 2020 saw VR mainly decline (as most saw VR as an aged technology), the advent of blockchain + the pandemic + metaverse creations saw a boom in the space. While the metaverse did not account for ALL of the increase in funding for AR/VR projects, it did significantly boost investments. 

In all, Eranauts naturally fits within these trends, as not only does it equate to a world where people can explore their interests, past, and history, but they can also PLAY AND GROW within the game. However, unlike other metaverses, Eranauts is designed to grow with the character – it's not intended to be there, and that's it. 

Our Solution

Eranauts is a Web3-enabled voxel-based sandbox game which will be themed in various Eras (the ‘80s, the ’90s, etc.) – though initially, Eranauts will create only the 1980s. The game will be a web-based, unity-driven game that is not based on AR/VR technology so that the player can access and play the game directly within the web platform. AR/VR capabilities will come later. 

While Eranauts will create the game itself with Unity, various aspects are backed by the blockchain. For example, sectors, Land/Plots, in-game assets, certain in-game rewards, quest rewards, event tickets, and such will be backed by the blockchain and Eranauts NFT market. 

The game is designed to be an open world, entire map concept. However, natural barriers will exist that prevent users from going beyond the ultimate confines of the game to keep the player base within the defined 31 sectors of the map. 

Players will hunt, explore, build, and interact throughout the entire map, within the wild world regions between sectors and the sectors themselves. 

Players will interact with NPC (Non-player Character) characters themed to the necessary Era (the 1980s to start) that grant quests, impart information, and tout events that happened during that Era that players can explore and interact with. 

Only plots within the 31 sectors (30 of which are player-ownable) can be purchased by players within the game. The 31st Sector, or the world hub, is only meant to be expanded by the game developer, significant partners, and the like. The wild world outside the sectors is not designed to be owned by the players directly; however, development could sprawl to these locations with further game updates. 

Each Sector is designed to be controlled by a patent-pending utility Mini-DAO. These DAOs allow the players who are currently members of the Sector to vote on how the DAO should manage the Sector, the in-game features enabled/buffed for that Sector, and the Sector's actions against/for other sectors. Other sectors can take over sectors, form alliances, merge, or otherwise interact with each other, only if the players (a supermajority) and conditions within the game are met. 

Players can opt to be part of the governance structure of the Sector only if approved by the players on the Mini-DAO.  The master game DAO also exists, accessible from within the central hub in the game by all players, to help vote on Eranauts 's future and the game overall. The master DAO can also control the mini-dao's if rules are broken or players feel a mini-dao rule is unjust. 

Initially, the first metaverse will be the 1980s themed map, with 30+ avatars that control each Sector – these avatars are based on the primary characters within that Sector. So, for example, there may be a Space themed sector controlled by a popular space character from the 1980s that people join and can be part of. 

Players can buy a plot of land within the Sector, which is equal to 1/1000th of the Sector's size in general and consists of 16x16 blocks – with each block being 1 square meter in size. Players will be able to buy multiple plots of land or adjacent parcels of land to continue building as well. Large advertisers/partners can also develop and buy more plots of land within Eranauts for direct access by players via in-game portals, objects, or otherwise player touchable objects.

Player Registration

The player will register themselves using their email address and any Web3-enabled wallet (Metamask and Wallet Connect to start). The system will then automatically register them with the wallet provider, Venly. This wallet allows the player to play directly and not worry about setting up crypto assets prior. Additional security is possible by using email authentication, MFA/2FA (multi-factor authentication/2 Factor Authentication) so that users have as few barriers to entry but are still secure when playing the game.

The ReadyPlayer Avatar builder will be integrated for player avatar creation. Once registered, the player is placed into the game, and the character select or creation screen comes up. Players from another ReadyPlayer-enabled metaverse can quickly join the fun. Or, if the player doesn’t have an avatar, they can create one right then and there. ReadyPlayer will allow Eranauts to interface and directly work with other metaverses in the future. 


After registration and character creation, the player will choose the starting patron (avatar) and then be placed within one of the starting sectors to begin their journey. As players level up, they can switch patrons anytime by talking to the main avatar in another sector and completing a quest. This is important because players receive access to more higher-end patrons that give better buffs (additional effects, like ‘jump higher’) and stat boosts (additional bonuses to your skill points, like more strength or agility) as the player levels.

The player can travel freely between sectors on the map and quest. The only limitation is what they want to do. For example, players won’t want to go to a level 50 zone if they are, you know, level 1. That would be……..unfortunate.

The in-game currency that isn't blockchain-backed will allow users to buy assets to keep their PVE (Player versus Environment) experience free-to-play for all users. So, for example, food, water to drink, essential utility elements (picks, axes, etc.) will all be in-game assets. Still, unique assets such as space-themed axes or retro dance costumes are always available in the NFT market within the game. 

The NFT market is backed by the main Era Token, the primary token for Eranauts. Players can purchase the Era token to buy plots of land and special NFTs within the game. 

The area connecting the sectors will be non-destroyable yet still explorable by players. Players will only be able to destroy and build on the lands they own are invited to collaborate on or on free-to-play sector plots. 

There will be various in-game items that the player can win by completing quests, exploring, and hunting the resources that the player can collect and use. Some of these items can be random NFT items awarded for actions within the game. 

Player Traits

All new players have some traits to grow. On average, they receive about 15 points to distribute between all of their traits at the beginning of the game. Then, every time they level, they receive some points that they can put into their traits to increase their effectiveness within the game. The main traits for the game are:

Strength: Governs how much a character can carry, the armor/weapons they can use, and how effective their melee damage is.

Constitution: Governs how many hit points a character can have, how likely they resist poison/biological attacks, and how effective healing foods/drinks are.

Agility: Governs how likely characters dodge attacks, increases critical attack chance, and reduces the attack time with one-handed weapons.

Intelligence:  Governs resistance to magic attacks, the effectiveness of magic spells, the likelihood magic will fizzle, and how likely the user is to SPOT a trap.

Luck:  Governs how likely a character is to disarm a trap, how likely they are to avoid being detected when sneaking/hunting, how likely they are to obtain better loot when hunting, and can give a slight boost to critical damage.

Patrons in the game can buff and debuff these stats. When choosing your patron or reassigning your patron as you level up, players should be aware of what effect that may have. For example, lower-level players will start with Patrons that can buff 1-3 points for their given stat or reduce 1-2 points of a stat. So, if they chose Hexie, they may receive a stat boost of +2 intelligence but reduce Constitution by 1. When they reach level 20, they move into more sector zones and choose another patron, which may give them better buffs, like Casandra, who will buff +5 intelligence but reduce -2 dexterity. The stat buffs from your patrons and their passive effect are designed to allow players to find the path that works best for them.


The players will receive the main story quest by interacting with the patron avatar from each Sector. Completing the story quests will award additional points in the game that can help boost their in-game experience, their expertise and standing within the Sector, and their overall notoriety within the game as a whole. 


The 1st Sector will contain a master Marketplace from where the players will buy and Trade Land, Plots, Assets, NFT items. 

The marketplace will be accessible to all the players on the system, and the players will be able to buy and trade the assets using the Era Token.

All the transactions in the marketplace will be done using the Era token ONLY, and in-game currency does NOT affect the marketplace. 

Players will view the assets added by other players and the central platform for selling, buying, and trading within the game. 

Players can create custom assets and custom game art to add to the game and sell on the marketplace on a whim. 

The marketplace is designed to only be accessible within the game. However, it can be managed through the Venly marketplace and OpenSea as needed. 

Future Development

Eranauts is meant to expand, and it is NOT meant to be a one-time game where people buy land and play. Instead, it is intended to be a PvE world where people can enjoy their Era and important events. To this end, future development will include: 

Historical Quests: Quests will exist that allow people to live actual historical events. Once the scriptable engine is in place, players can also submit historical events or anecdotal events from their family history for others to relive based on historical events. 

Educational Sector Partnerships: With historical context being added to the game, partnering with K-12 education and other educational partners will provide more historical level quests, regions, and events that players and students can take part in. Eranauts will host these events on a per-school basis. As a result, students have not been exposed to the general project but can take their experience in their SCHOOL program to Eranauts and use their badges and awards in the primary network to show off their talents. 

Research and Crowd-research Partnership/Integrations: Using the scriptable build engine and scriptable quest engine, custom assets by players are possible. These custom assets can be complex, such as machines, and theory-based machines, allowing events to happen within the game based on scripted logic. The more people who use these assets within their plots of land, the more data the original developer can obtain to test, refine, and otherwise tweak the asset to work better. Think of crowd-based research without affecting your privacy. 

Scriptable Questing Engine: This allows the players within the game to create quest-enabled events, dungeon runs, and historical quests based on historical assets for other players to enjoy in-game.

Scriptable Building Engine: Allows players to build custom assets, machines, or technology in-game for the user by other players. 

Destructible and Self Healing Open World: We are also examining the possibility of making all parts of the world not within the sectors as partially destructible (self-healing over time). This will allow players to dig into the ground when exploring to find random items, dungeons, and instances.

Dungeons: We are also adding dungeons to the game, where users can do solo or group dungeon instances for chances to obtain better loot and NFTs.

These future developments are meant to expand and build upon the concept of Eranauts and link it with other major projects within the space.


The primary token of Eranauts will be 'ERA' (blockchain to be determined during development)

Token Supply: The maximum supply will be 3 billion ERA tokens (3,000,000,000) to 18 decimial precision. 

Vesting Period:  A 36-month vesting period with occasional boosts at crucial points – with an initial payout of 10% is the projected vesting schedule. 

Team Allocation

The team allocation is about 12-15% of the total token supply (generally speaking, most projects go as high as 25%)- we are still discussing that internally. However, even at the 15% level, the valuation is still sufficient to warrant the allocation. Having a team allotment of 15% of the total supply would give: 450M tokens @ pre ICO price is: 22.5M$ at launch 45M$ for the team allotment at 1% of that value, its 4.5M tokens at the pre-ICO value of 225k$ and launch of 450k$ 

Token Timing

Token distribution, NFT marketplace creation, token creation, ICO, and pre-sales will occur during Eranauts 's development, not before. 

How the raised funds are going to be used

Check the following link for the allotment schedules that Eranauts is considering. These are in discussion and up to the DAO as a whole. Click here to read more about that. 

The Team


Javier Suarez (HOTSINCE81): Javier was born and raised in Miami, Florida. He now lives in Charleston, South Carolina, and is interested in decentralization. Javier holds a Bachelors's Degree in Business Administration with a Major in Legal Studies from the University of Miami. He also has a Nursing Degree from Miami Dade College.

Javier came up with Eranauts idea because he felt that nostalgia for eras would be entertaining, making Eranauts a niche metaverse experience.


Christopher J. Kramer — CEO of somee.social & Management Advisor

Christopher is a recipient of IBM’s Global Entrepreneurs Award for blockchain-based social media application SoMee.social (Previously onG.social). In the past, Mr. Kramer was the President of Eclipse Solutions, a Technology Company focusing on the communications industry for Cloud Computing, MPLS, and Colo technologies. Chris possesses extensive knowledge of cloud computing stack and blockchain technologies.

Christopher’s Linkedin page: https://www.linkedin.com/in/christopherjameskramer

Christopher became aware of Eranauts through a referral from a local partner and is a mentor to Javier.

Jason Highsmith - Project Advisor - provides monetary and investment running, tokenomics, and a solid advisor position on Eranauts. 


AIS Technolabs is an Information technology organization that has been providing a range of services like Web, Mobile and Game development for the last 12+ years. AIS offers expertise in Blockchain framework simplifying development, deployment, and support of applications. They have a pool of software engineers that provide advice on the successful implementation of business logic to maximize outcomes. The services are based on innovation, efficiency, and optimal quality and delivery of Eranauts at hand.

Harik (CTO) & Raoul (CEO)

Game Art Services provides 3D assets, virtual objects, and assets for the entire Eranauts game. 


Bloomberg (Ed.). (2021, December 1). Metaverse maybe $800 billion market, next to a tech platform. Bloomberg.com. Retrieved February 19, 2022, from https://www.bloomberg.com/professional/blog/metaverse-may-be-800-billion-market-next-tech-platform/ 

BrandEssence. (2022). Metaverse market size, scope, trends, opportunities, and industry demand by 2027: Report analysis 2021-2027. Brand Essence® Market Research and Consulting. Retrieved February 19, 2022, from https://brandessenceresearch.com/technology-and-media/metaverse-market-size 

Metinko, C., Glasner, J., & Kunthara, S. (2022, January 21). VR/AR investments increase just as metaverse talk heats, up-but that may not be the only reason. Crunchbase News. Retrieved February 19, 2022, from https://news.crunchbase.com/news/metaverse-augmented-reality-virtual-reality-investment/